Draw A Ring In Computer Graphics Using Midpoint Circle Drawing Algorithm
Draw A Ring In C Graphics
#include<graphics.h>
#include<conio.h>
#define r1(a) (a+0.5)
#include<string.h>
#include<math.h>
int gdrivers=DETECT,gmode;
void mid_point(int xc, int yc, int r);
void dda( int xa, int ya, int xb, int yb);
void dda();
void main()
{
int x, y;
clrscr();
initgraph(&gdrivers, &gmode, "c:\\turboc3\\bgi");
setbkcolor(BLACK);
dda(300, 230, 385, 170);
dda(300, 230, 215, 170);
dda(215, 170, 385, 170);
dda(300, 230, 268, 170);
dda(300, 230, 333, 170);
dda(250, 146, 268, 170);
dda(300, 136, 268, 170);
dda(300, 136, 333, 170);
dda(350, 146, 333, 170);
mid_point(300, 250, 70);
mid_point(300, 250, 90);
mid(300, 250, 115);
getch();
}
void dda(int xa, int ya, int xb, int yb)
{
float xincr, yincr, x, y;
int k, steps, dx, dy;
dx = (xb-xa);
dy = (yb-ya);
if(abs(dx) > abs(dy))
steps=abs(dx);
else
steps=abs(dy);
xincr=dx/(float)steps;
yincr=dy/(float)steps;
x=xa;
y=ya;
putpixel(r1(x), r1(y), 1);
for(k=0;k<steps;k++)
{
x+=xincr;
y+=yincr;
putpixel(r1(x), r1(y), 1);
}
}
void mid_point(int xc, int yc, int r)
{
int x=0, y=r, d=1-r;
draw_circle(xc, yc, x, y);
while(x<y)
{
x++;
if(d<0)
{
d=d+2*x+1;
}
else
{
y--;
d=d+2*(x-y)+1;
}
draw_circle(xc, yc, x, y);
}
}
int draw_circle(int x0, int y0, int x, int y)
{
//setbkcolor();
putpixel(x0+x, y0+y, BLUE);
putpixel(x0+y, y0+x, BLUE);
putpixel(x0-y, y0+x, BLUE);
putpixel(x0-x, y0+y, BLUE);
// putpixel(x0-x, y0-y, BLUE);
putpixel(x0-y, y0-x, BLUE);
putpixel(x0+y, y0-x, BLUE);
// putpixel(x0+x, y0-y, BLUE);
return 0;
}
int mid(int xc, int yc, int r)
{
int x=0, y=r, d=1-r;
draw_circle(xc, yc, x, y);
while(x<y)
{
x++;
if(d<0)
{
d=d+2*x+1;
}
else
{
y--;
d=d+2*(x-y)+1;
}
draw_circle1(xc, yc, x, y);
}
return 0;
}
int draw_circle1(int x0, int y0, int x, int y)
{
putpixel(x0-x, y0-y, BLUE);
putpixel(x0+x, y0-y, BLUE);
return 0;
}
Armstrong program in Java using object
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