Draw All Types And Styles of Lines Using Bresenham Algorithm


 Draw all types and styles of lines


draw all types and styles of lines using bresenham algorithm,draw all types and styles of lines using dda algorithm

#include<stdio.h>

#include<conio.h>

#include<graphics.h>

#include<math.h>

int gdriver=DETECT,gmode;

int dotted_dash[8]={1, 1, 0, 1, 0, 1, 1, 0};

int dotted[8]={1, 0, 1, 0, 1, 0, 1, 0};

int dash[8]={1, 1, 0, 0, 1, 1, 0, 0};

int solid[8]={1, 1, 1, 1, 1, 1, 1, 1};

int value;

void bresenham(int xa, int ya, int xb, int yb, int a[]);

void main()

{

do{

clrscr();

initgraph(&gdriver, &gmode, "C:\\Turboc3\\BGI");

printf("\n************************************\n");

printf("\nPress 1 for Solid Line");

printf("\nPress 2 for Dotted Line");

printf("\nPress 3 for Dash Line");

printf("\nPress 4 for Dotted Dash Line");

printf("\nPress 5 for Exit from the program\n");

printf("\n************************************\n");

printf("\nEnter your Choice : ");

scanf("%d",&value);

switch(value){

     case 1: bresenham(200, 200, 350, 200, solid);

    bresenham(200, 200, 200, 300, solid);

    bresenham(200, 200, 350, 300, solid);

    bresenham(350, 200, 200, 300, solid);

    break;


    case 2: bresenham(200, 200, 350, 200, dotted);

    bresenham(200, 200, 200, 300, dotted);

    bresenham(200, 200, 350, 300, dotted);

    bresenham(350, 200, 200, 300, dotted);

    break;


    case 3: bresenham(200, 200, 350, 200, dash);

    bresenham(200, 200, 200, 300, dash);

    bresenham(200, 200, 350, 300, dash);

    bresenham(350, 200, 200, 300, dash);

    break;


    case 4: bresenham(200, 200, 350, 200, dotted_dash);

    bresenham(200, 200, 200, 300, dotted_dash);

    bresenham(200, 200, 350, 300, dotted_dash);

    bresenham(350, 200, 200, 300, dotted_dash);

    break;


    case 5: printf("Exit");

    break;


    default :printf("Kindly enter valid choice: ");

}

getch();

}while(value!=5);

}

void bresenham(int xa, int ya, int xb, int yb, int a[]){

int p, x, y, dx, dy, twodydx, twody, twodxdy, twodx, xend, yend;

float m;

int i=0;

dx=abs(xa-xb);

dy=abs(ya-yb);

m=(float)(yb-ya)/(xb-xa);

if(dx>dy)

{

p=2*dy-dx;

twody=2*dy;

twodydx=2*(dy-dx);

if(xa>xb)

{

x=xb;

y=yb;

xend=xa;

}

else

{

x=xa;

y=ya;

xend=xb;

}


putpixel(x,y,3);


while(x<xend)

{

x++;

if(p<0)

p=p+twody;

else

{

if(0<m && m<1)

y++;

else

y--;

p=p+twodydx;

}

if(a[i]==1)

putpixel(x,y,3);

i++;

if(i==7)

i=0;

}

}

else

{

p=2*dx-dy;

twodx=2*dx;

twodxdy=2*(dx-dy);

if(ya>yb)

{

x=xb;

y=yb;

yend=ya;

}

else

{

x=xa;

y=ya;

yend=yb;

}


putpixel(x,y,3);


while(y<yend)

{

y++;

if(p<0)

p=p+twodx;

else

{

if(m>=1)

x++;

else

x--;

p=p+twodxdy;

}

if(a[i]==1)

putpixel(x,y,3);

i++;

if(i==7)

i=0;

}

}

}

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