Draw All Types And Styles Of Lines Using DDA Algorithm In C Graphics


 Linestyle program using DDA Line Drawing Algorithm


draw all types of lines using dda algorithm,draw all types of styles using dda algorithm,draw all types and styles of lines using dda algorithm,linestyle using dda algorithm

#include<stdio.h>

#include<conio.h>

#include<graphics.h>

#include<math.h>

#define round(a) (a+0.5)

int gdriver=DETECT, gmode;

int dotted_dash[8]={1, 1, 0, 1, 0, 1, 1, 0};

int dotted[8]={1, 0, 1, 0, 1, 0, 1, 0};

int dash[8]={1, 1, 0, 0, 1, 1, 0, 0};

int solid[8]={1, 1, 1, 1, 1, 1, 1, 1};

int value;

void dda(int xa, int ya, int xb, int yb, int a[]);

void main()

{

do{

clrscr();

initgraph(&gdriver, &gmode, "C:\\Turboc3\\BGI");

printf("\n**********************************\n");

printf("\nPress 1 for Solid Line");

printf("\nPress 2 for Dotted Line");

printf("\nPress 3 for Dash Line");

printf("\nPress 4 for Dotted Dash Line");

printf("\nPress 5 for Exit from the program\n");

printf("\n**********************************\n");

printf("\nEnter your Choice : ");

scanf("%d",&value);

switch(value){

    case 1: dda(200, 200, 350, 200, solid);

    dda(200, 200, 200, 300, solid);

    dda(200, 200, 350, 300, solid);

    dda(350, 200, 200, 300, solid);

    break;


    case 2: dda(200, 200, 350, 200, dotted);

    dda(200, 200, 200, 300, dotted);

    dda(200, 200, 350, 300, dotted);

    dda(350, 200, 200, 300, dotted);

    break;


    case 3: dda(200, 200, 350, 200, dash);

    dda(200, 200, 200, 300, dash);

    dda(200, 200, 350, 300, dash);

    dda(350, 200, 200, 300, dash);

    break;


    case 4: dda(200, 200, 350, 200, dotted_dash);

    dda(200, 200, 200, 300, dotted_dash);

    dda(200, 200, 350, 300, dotted_dash);

    dda(350, 200, 200, 300, dotted_dash);

    break;



    case 5: printf("Exit");

    break;


    default :printf("\nKindly enter valid choice!!");

}

getch();

}

while(value!=5);

}

void dda(int xa, int ya, int xb, int yb, int a[])

{

float x, y, xincr, yincr;

int dy, dx, steps, i, j=0;

dx=xb-xa;

dy=yb-ya;

x=xa;

y=ya;


if(abs(dx)>abs(dy))

steps=abs(dx);

else

steps=abs(dy);


xincr=dx/(float)steps;

yincr=dy/(float)steps;


putpixel(round(x), round(y), 5);

j=0;

for(i=0;i<steps;i++)

{

x+=xincr;

y+=yincr;

if(a[j]==1)

putpixel(round(x), round(y), 5);

j++;

if(j==7)

j=0;

}

}

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